INCREDIBLE situation in dungeons right now. Absolutely incredible. We have DPS players, some of the most reckless people you'll ever meet, running ahead and pulling mobs before the tank. Nobody has ever seen anything like it. Very low IQ gameplay, frankly.
I arrive as the tank. Beautiful armor. Great route. Everybody's saying it's a fantastic route, tthe best route ever, nothing like it. The healer is relaxed. The group is calm. Then suddenly a Fury Warrior who drank six energy drinks at 3 AM launches himself into the next ZIP CODE and pulls every living creature in existence.
Now we've got 17 mobs, three patrols, a miniboss, somebody's lost pet, and what appears to be a regional government all chasing the group.
The DPS says, "tank???" as he's being folded into a rug.
Folks, the tank pulls. That's the deal. That's the arrangement. That's the social contract. We've had it for years. Decades even. The best deal.
Some DPS players see a pack that isn't in combat for more than 0.7 seconds and they begin experiencing physical discomfort. They can't handle it. They start shaking. They start clicking.
Very sad.
Remember: if you pull it, you tank it. And suddenly they don't want to be tanks anymore. Funny how that works.
"Pull another pack."
"No."
"Pull another pack."
"No."
"Pull the boss."
And before anyone can react, he's disappeared into the darkness, aggroing enemies that haven't been disturbed since the expansion launched.
The tank is looking at the map.
The healer is looking at mana.
The DPS is looking for new and exciting ways to create international incidents.
Then we wipe. Very sad.
And somehow the DPS says, "tank is slow."
SLOW? You have initiated combat with half the ecosystem.
Many people are asking: "Why are DPS players pulling?"
A great question.
The answer is nobody knows.
Scientists have studied it. Scholars have examined it. The greatest minds cannot explain why a player with the defensive durability of a wet napkin believes he should be the one introducing the group to 14 angry elites.
The tank has threat.
The tank has mitigation.
The DPS has confidence.
An extremely dangerous combination.
We're going to make dungeons great again. Tanks will pull. Healers will heal. DPS will stop treating every corridor like a speedrun world record attempt.