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When simulations are not allowed to reset: what breaks…

When simulations are not allowed to reset: what breaks conceptually?

Most simulations (multi-agent systems, ALife, economic models) are designed around *bounded runs*: you execute them, analyze the results, then reset or restart.

I’m exploring the opposite constraint: a simulation that is **not allowed to reset**.
It must keep running indefinitely, even with no users connected, and survive crashes or restarts without “starting over”.

For people who think about simulation systems from a CS / systems perspective, this raises a few **conceptual questions** that I rarely see discussed explicitly:

* **Determinism over unbounded time** When a simulation is meant to live for years rather than runs, what does *determinism* actually mean? Is “same inputs → same outputs” still a useful definition once persistence, replay, and recovery are involved?
* **Event sourcing and long-term coherence** Event-based architectures are often proposed for replayability, but over very long time scales: where do they tend to fail (log growth, drift, schema evolution, implicit coupling)? Are there known alternatives or complementary patterns?
* **Invariants vs. emergent drift** How do you define invariants that must hold indefinitely without over-constraining emergence? At what point does “emergent behavior” become “systemic error”?
* **Bounding a world without observers** If the simulation continues even when no one is watching, how do systems avoid unbounded growth in entities, events, or complexity without relying on artificial resets?
* **Persistence as a design constraint** When state is never discarded, bugs and biases accumulate instead of disappearing. How should this change the way we reason about correctness and recovery?

I’m less interested in implementation details and more in **how these problems are framed conceptually** in computer science and systems design.

**What assumptions that feel reasonable for run-bounded simulations tend to break when persistence becomes mandatory by construction?**
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