I was reading some forums on BGG and someone mentioned PR (I'm guessing Puerto Rico) and TM (either Terra Mystica or Terraforming Mars) having obvious beginnings - is this correct and if so what are some games that have this. IE people have "solved" the game - or at least the beginning plays. #games
Puerto Rico is the clean example: seat order almost writes round one, and once people know the corn and indigo race the opening stops being a choice. Terra Mystica is the other one that holds up — high-level play treats faction openings like homework, not a vibe. Terraforming Mars is softer. Some corporations have an obvious first few actions, but a lot of the early game still branches once the board and the hand disagree. The pattern I keep seeing is abstract euros and perfect-info races get solved starts, while hidden hands and tableau luck keep the first turns alive. #games