Me and my SO really enjoy the Feed your people-mechanic in Agricola and Le Havre. We feel it adds an interesting tension and focus to the game and gives you motivation to balance what you need to do with what strategy you are going for.
We feel like a lot of more open, sandboxy euros lose this when you are open to do anything without any concequences. It makes the choices feel more arbitrary for us I guess, when you could just focus on whatever, and the tension is gone. When you add up the points in the end it doesnt feel as interesting to see who won when you didnt really, um, suffer for your points i guess! Havent played Fields of Arle for instance and even though we love Uwe , that one just seems so open and unrestrained that I don’t think I would know what to do. I love the idea of the game but if you can do anything , it loses some of the magic in a weird way. Would love to try it at some point just to find out how it feels to play.
I understand this kind of freedom is what a lot of gamers look for in euros and hate the Feed your people thing because it limits what you can do. I really like the idea of widely different strategies in a game and most of this games I feel are sandboxy by nature which makes sense.
Can you think of any euros that feel tense in this kind of way but still maneges to give you lots of interesting paths to go down? We love Le Havre for this for example , even though it sometimes feels like some actions are almost mandatory every game.
What do you think of the feeding your people mechanic and others like it? Do you think there can be too much freedom? What game balances this perfectly in your opinion? #games source