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Is it possible with today's AI to make a GTA-like game…

Is it possible with today's AI to make a GTA-like game where missions require you to come up with creative social engineering ideas such as the real-life bank robbery by Anthony Curcio?

If so, what sort of AI tech could be used to accomplish this? I mean AI tech for the social engineering part within the game — not AI to code it.

More info:

The missions would revolve around studying environments, manipulating routines, creating distractions, impersonating people, exploiting assumptions, and inventing believable cover stories. Success would depend more on creativity and observation than reflexes.

For example, one mission could be inspired by the real-life Anthony Curcio bank robbery, where the robbery itself was only part of the plan. The more interesting part was the elaborate misdirection involving fake road workers, staged traffic control, Craigslist recruitment, and carefully manipulating how witnesses and police interpreted the situation.

See:  https://en.wikipedia.org/wiki/Anthony\_Curcio#Brink's\_robbery https://en.wikipedia.org/wiki/Anthony_Curcio#Brink's_robbery
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