You drag a div to the center of the screen. That's it. The catch: the success threshold is 0.0001 pixels, roughly 5,000x smaller than a single pixel on a Retina display.
The global success counter reads 0. It has always read 0.
The whole thing is wrapped in a JARVIS-style HUD with real-time deviation readouts, a logarithmic precision meter, a global leaderboard, radar sweep with live player blips, and an "Earth Scale" that translates your pixel miss to real-world distance. Miss by 3px? That's 49,000km on Earth. Congrats, you missed by more than the circumference.
\- Anti-cheat that rejects suspiciously close submissions with HTTP 418
\- Light and dark mode
\- Open source
Stack: Next.js 16, React 19, TypeScript, Neon Postgres (serverless), pure CSS for 90% of the visuals. No animation libraries. Game logic is a single custom hook.