What if memory, routing, and world state lived in the same substrate?
I've been working on a system that started as a deterministic routing experiment, but over time it turned into something that feels more like a persistent world substrate.
Most systems are usually described as:
Input → Process → Output
But what I've been exploring is:
Event → World → Modified World → Future Event
The idea is that events don't just get processed and disappear. They can leave traces in a bounded world, and future events can observe those traces and behave differently because of them.
So the interesting question stops being:
"How do I process this input?"
and becomes:
"What kind of world does this input leave behind?"
In the current prototype:
* events move through a bounded spatial world * local state can persist * future events can react to previous state changes * different modes can preserve or ignore parts of history * runs remain deterministic and replayable
I'm curious whether people would classify this more as:
* a simulation primitive, * an agent environment substrate, * a distributed systems idea, * or something else entirely.
Has anyone explored similar "event modifies world, future events inherit consequences" architectures before? #technology