Stop being the product.
Become the owner.
or
sign uplog in

Dungeon&Caravans # I spent a year building a browser RPG…

Dungeon&Caravans

# I spent a year building a browser RPG where you have to get the loot home, not just kill the monster

I've been building Dungeons & Caravans — a browser RPG on Solana. No download,

runs in a tab.



The idea I couldn't shake: in most RPGs, killing the monster is the whole game.

I wanted the loot to be worthless until you actually moved it somewhere and sold it.



So the loop is:



\- Run expeditions in one of five zones (each gated by level) and haul back materials

\- Feed those materials to the blacksmith to push gear from +1 up to +9 — every

attempt can fail

\- Load a caravan and pick a trade route. Short route: 30 minutes, tiny payout,

no risk. Long route: 4 hours, \~8x the payout, and a 2.5% chance bandits take

the whole thing.



Three classes, assigned on-chain when you mint rather than picked. Warrior is

common, Thief rare, Merchant legendary (500 of 10,000) — and the Merchant is

genuinely bad at fighting but runs 4x the caravans and buys/sells at much better

rates. Building the game around a class that can't fight was the most fun part.



Everything is timer-gated on purpose — energy refills 1/hour, caravan trips

1/12h. It's built to be checked a few times a day, not grinded for six hours.



Happy to answer anything about the economy or the on-chain side.

dungeonkervans.com http://dungeonkervans.com
#cryptocurrency
earnings
1,000 mlx total
$0  total
engagement
3 views
0 reactions

0 comments