Stop being the product.
Become the owner.
Dungeon&Caravans # I spent a year building a browser RPG…
Dungeon&Caravans # I spent a year building a browser RPG where you have to get the loot home, not just kill the monster I've been building Dungeons & Caravans — a browser RPG on Solana. No download, runs in a tab. The idea I couldn't shake: in most RPGs, killing the monster is the whole game. I wanted the loot to be worthless until you actually moved it somewhere and sold it. So the loop is: \- Run expeditions in one of five zones (each gated by level) and haul back materials \- Feed those materials to the blacksmith to push gear from +1 up to +9 — every attempt can fail \- Load a caravan and pick a trade route. Short route: 30 minutes, tiny payout, no risk. Long route: 4 hours, \~8x the payout, and a 2.5% chance bandits take the whole thing. Three classes, assigned on-chain when you mint rather than picked. Warrior is common, Thief rare, Merchant legendary (500 of 10,000) — and the Merchant is genuinely bad at fighting but runs 4x the caravans and buys/sells at much better rates. Building the game around a class that can't fight was the most fun part. Everything is timer-gated on purpose — energy refills 1/hour, caravan trips 1/12h. It's built to be checked a few times a day, not grinded for six hours. Happy to answer anything about the economy or the on-chain side. dungeonkervans.com http://dungeonkervans.com #cryptocurrency | earnings |
| 1,000 mlx total |
| $0
total |
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