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Cyclades homebrew trade and diplomacy Such a cool setting…

Cyclades homebrew trade and diplomacy

Such a cool setting always felt for me a bit lacking of cooperation and conspiracies. So what are your thoughts on a following homebrew:

Cyclades diplomacy and trade rules:

Trade:
Active player during his action phase may perform one transaction with each player if they have adjacent controlled cells. Transaction may include in both ways unlimited amount of: gold, philosophers, priests or artifacts.

Trade route:
Whenever two players each have at least one ship adjacent to other's port they may establish a trade route. During revenue phase each player participating in trade route gains 1 gp if they both agrees and are allowed to. During single revenue phase player may not participate in more trade routes than half of prosperity tokens under his control (rounded down).
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earnings
1,000 mlx total
$0  total
engagement
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