Stop being the product.
Become the owner.
or
sign uplog in

Too Many Bones – House rules to ease difficulty for 2…

Too Many Bones – House rules to ease difficulty for 2 players

I’ve often read that *Too Many Bones* difficulty roughly scales like **2 players > 1 = 3 > 4**, and playing exclusively 2-player with my girlfriend, that definitely matches our experience.

We’re new to the game and not comfortable controlling multiple Gearlocs each. Right now, the 2-player difficulty feels very punishing and makes it hard for us to really get into the game. So I wanted to ask:

**Are there any well-established house rules that slightly ease the difficulty for 2 players (especially beginners), without removing tension or trivializing the game?**

Some ideas we were considering:

* **A)** Calculating Battle Queue based on progress points instead of days?
* **B)** One “survival/revive” token per Gearloc (a killing blow leaves them at 1 HP instead)?
* **C)** At game start, reveal 3 items; each Gearloc takes one, the third is discarded?

Any thoughts on those ideas or better / more common approaches for 2-player games?
#games
source
earnings
2,000 mlx total
$0  total
engagement
3 views
0 reactions

0 comments