I’m working on a wargame with d6-based mechanics (hits, defence, armour, morale, etc). I’m trying to decide how unit stats should affect rolls: A) Modify the die result (e.g. +1 / -1 to the d6 roll) B) Modify the success condition (e.g. needing 4+ instead of 5+) The issue is: Approach B is easier to understand in terms of target numbers, but creates counterintuitive modifiers: +1 makes things worse (higher required roll), while -1 is actually a bonus. Approach A keeps modifiers intuitive (+ is good, - is bad), but modifying the die result itself feels less natural. What approach would you recommend and why? #games