Wait... is Crit-ickle Argus actually good as the Jungle!?
Just to preface, it doesn't change the fact that Argus deserves the title "Crit-ickle" or the "Tickle Monster", but after a sample size of one game, I tried JG Argus in Classic.
I immediately noticed the benefits of JG Argus (despite Moonton not recommending it, which they lost all credibility the moment they mishandled him):
1) He doesn't have to 1v1 anybody in early game and can actually scale in peace (unless if he gets ganked hard),
2) Even if you get unlucky with your critical strikes early game, his jungle clear speed isn't too bad
3) He actually have a burst option when it comes to securing objectives (+ the added 4 second immortality)
4) His hit-and-run playstyle is actually promoted in the JG role primarily from his skill 2, so it's theoretically (and maybe realistically) ideal for Argus's playstyle
Gonna test this in more Classic games before actually implementing in ranked.
P.S Give Argus 200% critical damage and he might be able to come back to EXP lane #ph #philippines