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Indie Game Dev - Where do I actually get started? Hey…

Indie Game Dev - Where do I actually get started?

Hey,

I've always had a passion for coding and game design on the side and I'd love to eventually turn that into a small indie game business. Nothing crazy, just something I genuinely love building toward.

My background:

\- CS minor from a small school, only a couple CS based Internships

\- Decent (not advanced) in Java, C#, and Python - self-taught beyond my coursework

\- No formal certifications

\- I've made small, unfinished game prototypes on the side. Nothing polished or published

\- No formal projects or portfolio yet

What I'm trying to figure out:

1. I want to learn Unity or Unreal Engine seriously. Which would you recommend for a solo indie dev just starting out? I lean toward Unity since I know C# but open to opinions.

2. I want to take a class that covers 3D modeling and game UI so I'm not totally dependent on asset stores. Any courses you'd actually recommend?

3. Should I be pursuing certificates in the languages I already know (C#, Python), or pivot to something else? I've seen people mention AWS, cloud stuff, etc. Is any of that relevant for game dev or is it more useful if I ever want to freelance/do other coding work on the side?

4. (And for any other Indie developers) My biggest weakness is I start projects and don't finish them. Any advice on scope or mindset for actually publishing a small game?

I know this is a lot but I figure someone would have real answers. Thanks in advance.
#dev #technology #programming
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