I've been thinking about the action card "Citadel" and I don't really see why I'd pick it instead of the card "New Clans"
2 clans are completely mine and can do basically everything: fight, move, help with chieftainship, victory conditions etc.
Citadel only lets me hide clans during clashes, but it's shared, so my opponent can use it too. It feels weird to spend an action building a defensive structure that might not even help me.
I see two-ish situations where it makes sense:
1) I'm running out of clans in my reserve, so recruiting 2 isn't really an option.
2) I have a single clan in a territory that I only need for Presence / Sanctuary victory, and I want to make that clan extremely hard to remove.
3?) Maybe stealing someone's Advantage card is another reason, but even then the opponent already has to be in that territory, meaning I'm also building a Citadel they can use and block me out of it when I might want to hide there.
Also, the synergy with Craftsmen & Peasants doesn't seem that great to me. If I'm actually using Citadel to hide my clans, other players can just move into that territory and benefit from Craftsmen & Peasants too. So the more I'm actually using the Citadel for its intended purpose, the easier it is for other players to benefit from the synergy as well.
Am I missing something, or is Citadel just a very situational card?
(I apologize, I used AI to help me with this post. Its almost 3 am where I live but I cant stop wondering. I am also a big beginner, so I might be wrong. Thank you for understanding!) #games source