Warhammer Conquest - great card-based confrontation from golden age of FFG
Non-collectible card game where you represent Warhammer factions, fighting for control over sector. To win you need either to take 3 planets with the same resource symbol, or defeat enemy warlord (a leader, who is pretty powerful unit) twice. The twist is that every turn you choose in secret where to deploy your warlord (and his bodyguards, if he has currently any). And combat happens only at planets with warlord and currently first planet card in a row - on other planets opposing units only compete who will take resources. Which are required to play cards. All those mechanics add bluff, strategy elements and depth.
Combat is pretty simplistic: deterministic damage, ranged units hit first, you and opponent switch turns until either side is wiped out or flees (plus you can play cards for their special effects or shields). However most units feature keyword(s), so combat is not too primitive, and also fast paced.
Factions are thematic and unique: eldar cancel enemy cards, exhaust units and predict things (reveal cards from decks), orcs prefer sheer brute strength and can get stronger from wounds, tau like ranged combat and a lot of unit attachments. You do not have to play a single faction though; if you wish, you can mix cards of two factions with close alignment - Space Marines and Imperial Guard, for example - when preparing your deck.
Overall game feels pretty deep and fun skirmish where you can outwit your opponent. Both struggle for planets and hunting warlord strategies are viable, and you can also choose to focus on military domination or economic domination.
Sadly Warhammer Conquest has died quickly, so it is very long out of print, and it is extremely hard to gather complete collection now, since prices for latest cycle are ridiculous. Also, if you have only a single core set, you will not have enough cards to play mono faction. Two core sets are strongly recommended. #games