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Has tank knowledge burden gotten out of control? I’ve been…

Has tank knowledge burden gotten out of control?

I’ve been thinking about this a lot this season, and I’m curious if anyone else feels the same way or if it’s just my own experience. And bear in mind this is more tailored towards the 20+ key range, but comparisons can be made at any level.

I’ve climbed on both tank and dps this season, and one thing that stands out to me is how much of the dungeon’s knowledge requirement seems to fall more heavily on the tank. In higher keys I realize everyone is expected to know mechanics, use defensives, kick, maximize damage, etc. Good players are good players regardless of role.

What I’m talking about is everything beyond the mechanics.

As a dps, I feel like I’m mostly thinking:

What’s my priority target?
When do I use defensives?
When do I kick or stop?
How do I maximize my damage while handling mechanics?

As tank, it feels more like:

What do I pull?
How much do I pull?
Where do I fight this pack?
What in this pack will kill me?
Which mobs can or can’t be combined?
When do I kite?
What defensives do I have up?
What buffs do I need to track?
Where should I position this boss?
Can my healer handle this?
Can my dps kill this pull before it kills me?

The list goes on.

I’ve had quite a few keys lately where everything felt under control until one tank decision snowballed into a wipe. Not because the tank was bad, but because there are so many decisions that only the tank is really expected to make. It made me realize how much of a key’s success is tied to one person’s dungeon knowledge, which again I feel like has to be disproportionally higher than the rest.

I'm curious if this has become more pronounced over the years. Not because tanking is mechanically harder than it used to be, but because the amount of dungeon-specific knowledge (on top of everything else) expected from tanks seems to keep growing.

I think a lot of people are drawn to tanking because they enjoy being the one setting the pace, controlling the pulls, and leading the group through the dungeon. That’s part of what makes the role so exciting. I just wonder if we’ve slowly crossed the line where those strengths have become expectations, and those expectations have turned into an overwhelming amount of homework.

I'm curious what everyone else thinks. Let me know!
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