Where do you personally draw the line with design take-home tests?
Sorry for the repost, I'm not sure why the body text wasn't delivered a while ago 😭 I'm curious where people in the design industry personally draw the line when it comes to take-home assignments. I'm currently interviewing for a role in a small start up where the assignment asks me to:
* Create a printed merch and a website hero graphic in which they asked me to specifically use Figma and Adobe Illustrator. * Base both deliverables on themes that (I found out by myself) actually match the CEO's existing businesses. * Submit fully layered and editable source files for both files * Ensure all assets are commercially usable. * Disclose any AI, stock assets, textures, or mockups used.
To be fair, they did say rough drafts or concepts were okay, and not to spend more than 2-4 hours on the test. Since the assignment is based on real businesses and requires editable, commercially usable assets, I'm wondering whether this is a fairly standard way to evaluate candidates or whether it's getting close to spec work. Where do you personally draw the line? What makes you think: "This is a reasonable hiring exercise" or "This is too close to free spec work." #art
I wanna pursue design but I'm not sure if its worth it. Need help.
Im 17 years old, in 12th (commerce) and I want to pursue ux or product design. Ive been really good at drawing. And I feel like this is the right career for me but my parents think its not worth it. I've searched up about the fees structure for these degrees and they are fairly expensive. I need advice from the people in this field. Also, if you've any suggestions for resources for uceed preparation, pls lmk #art source