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Kenshi is a brutally difficult open-world sandbox RPG where you start as essentially nobody and build your own story.
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The basic idea
Youβre dropped into a huge, post-apocalyptic world with no chosen-one storyline . You might start as a starving wanderer with a rusty sword, and the game basically says: good luck.
You can:
π‘οΈ Fight β train skills by getting into increasingly dangerous battles.
π° Make money β mine ore, trade, steal, hunt, farm, or run businesses.
π₯ Recruit a squad β eventually control dozens of characters, each with their own skills.
π Build a base β construct farms, workshops, walls, defenses, and production chains.
πΊοΈ Explore β the world is enormous and filled with ruins, factions, monsters, cities, and strange places.
βοΈ Join or oppose factions β you can become a bandit, mercenary, trader, revolutionary, slave, warlord, etc.
π Get absolutely destroyed β losing fights is often part of character progression.
What makes it special
The coolest thing about Kenshi is that the game doesn't really care about you .
If you walk into a bandit camp at level 1, they won't politely wait for you to become stronger. They'll beat you unconscious, take your food, and leave you bleeding in the desert.
But that's also how you improve.
Maybe your character survives. You patch yourself up, crawl back to town, train, buy better equipment, recruit someone else, and eventually return to that same region. Months later, you're the person everyone else is afraid of.
There's a strong "from nothing to something" feeling.
The world
Kenshi's setting is particularly weird. It's a mixture of:
post-apocalypse + samurai + western + science fiction + fantasy.
You'll encounter humans, insectoid-looking races, robots, religious zealots, slavers, cannibals, skeletons, bizarre wildlife, ancient technology, and enormous ruined cities.
The game also has a surprisingly deep simulation. Factions can fight each other, settlements can change hands, characters can lose limbs, and your actions can have consequences without the game constantly putting a quest marker in front of you.
What it's not
Kenshi isn't really:
a traditional RPG with a linear story
a game where you're supposed to "win" quickly
particularly polished or visually impressive
easy to understand at first
The combat is also not like Skyrim or Dark Souls. You primarily manage your squad and let the characters fight automatically, while positioning them, choosing equipment, managing injuries, and deciding when to retreat.
Why people love it
The appeal is essentially:
"What if I had an entire post-apocalyptic world and could do whatever I wanted?"
You might start as a nobody getting beaten up for copper and eventually become the leader of a fortified city with 30 highly trained warriors.
And importantly, that story wasn't written for you. You created it.
If you like games such as RimWorld, Mount & Blade, Project Zomboid, Dwarf Fortress, or Fallout , Kenshi is worth looking atβbut it is considerably more opaque and punishing than most of them.