Zelda: 'Breath of the wild' isn't a very good game
It does have some good parts, and I prefer it to watching re-runs on TV, but it isn't a great game and I won't recommend it to my friends.
My reasons:
1. Interacting with NPCs is always annoying. They just make ridiculous noises instead of talking. The dialogue is frequently much longer than it needs to be while adding no content (beedle comes to mind). They keep repeating the same thing over and over (how many times will the great fairy tell me about set bonuses).
2. Selling inventory is frustratingly slow. Did they really think it was a good idea to only let you sell one item at a time (gourmet meat skewers at 490g), and you have to click through several annoying dialogue chats each time?
3. There's virtually no story content. I know, you're trying to save zelda... But they made a massive open world and populated it with only 76 side quests like "find my chickens", and "bring me a cookbook". There's tons of space for engaging plot quests that just gets squandered.
4. The quest-giver mechanics suck. You can only recognise a quest giver when they're in your line of site. They'll never show up on your map, so it's not hard to miss some if they're in a building.
5. The quest clue mechanics suck. The clues are usually childishly simple, but occasionally vague enough to make no sense without googling the answer if you don't notice some tiny little hint. I have no idea how you are supposed to figure out the solution to the warblers nest shrine quest without googling it.
6. The quest direction mechanics suck. If you highlight a quest, it gives you the location of the person you're supposed to talk to to get your reward, and the quest might just give the name of a landmark for where to go to completer the objective, maybe not even that. It won't won't give you a visual indicator of where you should look to progress the quest.
In my opinion, the game plays like they spent most of their budget on creating the map, a little bit designing some battle mechanics, and then put in quests and NPCs as an afterthought. The battles can be fun, and the scenery and visuals can be nice, but it's not enough to make up for a game that's basically just designed to have you wander around meaninglessly.
I'll finish the game because I have it and it's not horrible, but I'm not going to play it again and I'm not getting any DLC or the sequel game. That's my unpopular opinion. I'm not looking to start a debate, just shouting into the void.