My friends and I have been working on **Dungeon Settlers** for about three years now. The easiest way to describe it is probably **“RimWorld meets Darkest Dungeon,”** with a stronger emphasis on strategic combat.
Dungeon Settlers blends **colony management with dungeon expeditions**. You take on the role of an expedition leader tasked with establishing a settlement in a barren land. You must provide food and shelter for your people while assembling parties and sending them into the merciless dungeons below.
Combat is **strategic and takes place in real time with pause**, where positioning, skill synergies, and careful planning are essential. Every decision matters, as fallen party members are lost permanently.
The exciting news is that we **launched into Early Access just a few days ago, on September 4!**
I’ve been incredibly busy releasing updates almost every day since launch, but it’s also been rewarding to see the game steadily improve. We still have a long way to go, and I’m confident that Dungeon Settlers will continue to get better over time.