Stop being the product.
Become the owner.
or
sign uplog in

3090 Used vs. 5060 Ti New for UE5 VR Development? I’m a 3D…

3090 Used vs. 5060 Ti New for UE5 VR Development?

I’m a 3D artist planning a workstation build for **Unreal Engine 5 VR Development**

A quick note: I **won't** be using Nanite or Lumen for my workflow. I’m focusing on a more traditional high-poly workflow with baked lighting and standard LOD systems for VR optimization.

I’m torn between two options:

1. **RTX 3090 (24GB VRAM) - Used:** The raw VRAM capacity is very tempting for handling massive textures and complex scenes without hitting memory limits.
2. **RTX 5060 Ti (16GB VRAM) - New:** Newer architecture, better power efficiency, and full warranty. But I'm worried if 16GB will be enough for high-end VR assets, especially without the optimization benefits of Nanite.

**The Specs:**

* **RAM:** 32GB DDR4 (Staying on DDR4 to maximize capacity over speed).
* **CPU:** i5-12600K

**The Question:** For a non-Nanite/Lumen workflow in VR, is that extra 8GB of VRAM on the 3090 a "must-have," or is the 5060 Ti's 16GB sufficient for the next few years? How much does the lack of Nanite increase the pressure on VRAM in your experience?

Thanks!
#technology #hardware
source
earnings
4,000 mlx total
$0  total
engagement
4 views
0 reactions

0 comments