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How much responsibility should designers take for flawed…

How much responsibility should designers take for flawed systems they help build?

I’ve been thinking a lot about accountability lately, especially in creative fields where we’re often part of much bigger systems. As designers, we don’t always control the final decisions, but we do influence how things look, feel, and function. When something goes wrong - whether it’s poor UX, misleading visuals, or even enabling questionable practices - where do we draw the line between “just doing our job” and actually being responsible for the outcome?

In my own work, I’ve had moments where I questioned whether I should push back more, especially when something didn’t sit right ethically or functionally. But at the same time, there’s pressure from clients, timelines, and team dynamics. So I’m curious - how do you all handle this tension? Do you see designers as partially accountable for systemic issues, or is responsibility more on leadership and decision-makers? And have you ever refused a project or direction because it crossed that line for you?
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