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Color Design based on psychology in an video game

Hello everybody.
I am an indy game developer and made a tabletop game, called "Pyradice". But me and my friends are uneven about the colours of the background. It is like everybody has a complete different opinion as everyone else. We all dont have any deep knowledge about colour theory or psychology stuff. And when we read about colour theory, red for example means warm and calm but it also means agressive. So we dont really know what fits better for my game which is or should be definitely a calm one. Also, the background should not be attracting much attention, because the happenings are in the front. But of course, it will affect the users feeling during playing the game, and here i want to make the things right! I drop a few screenshots for you and i will love to get your input about your feelings and your knowledge about the backgrounds.
Big thanks!

https://preview.redd.it/g3wctfnfz7zc1.png?width=1920&format=png&auto=webp&s=4968947b15910fffa59ca6d04504a6e61c42d75b

https://preview.redd.it/2nh9rxqgz7zc1.png?width=1920&format=png&auto=webp&s=62cd2c86b4a1327e68d4ef9e95d760e8e40b2efb

https://preview.redd.it/okdggzbhz7zc1.png?width=1920&format=png&auto=webp&s=3f3744d48ce262526606f9713a5b929fd247eb58

https://preview.redd.it/u664a7xkz7zc1.jpg?width=1920&format=pjpg&auto=webp&s=fd7555714e14910937d0a3e176a882ff80afd357


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